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Drop Down Menus - Be a Flash Menu Master!
By: Jake Smith
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    Table of Contents:
  • Drop Down Menus - Be a Flash Menu Master!
  • Basically an invisible...
  • It's time to...
  • We need a...
  • The button will...
  • In the layer...

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    Drop Down Menus - Be a Flash Menu Master! - It's time to...

    (Page 3 of 6 )

    Stage 2

    It's time to add our main menu options. For my console-related site, I've grouped everything by processor. 8 Bit, 16 Bit and so on. Add each menu option as separate pieces of text, might as well choose the font and colour now.

    Stage 3

    Select the first menu option, and hit F8 (or select Insert>convert to symbol... ) and name the movieclip something useful. For the "8 Bit" piece of text, I'll name the movieclip "text-8bit". Do the same with all the other separate menu option text.

    Stage 4

    Now select the "8 Bit" movie clip, and make another movie clip by hitting F8 again. Name this one "menu-8bit". Edit the freshly created "menu-8bit" by double clicking on it (confusing at first, I know!) in the library and set up the layers as shown in the picture.

    Stage 5

    We're now ready to start working on how our menu will behave. We need one frame for an inactive menu state, and one frame for when the menu item is clicked on. Add keyframes on frame 5, and add a label named "closed" in frame 1, and a label named "open" in frame 10.

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