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HOW TO

Create Your Own Webcomic
By: Jase Dow
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    2004-12-10

    Table of Contents:
  • Create Your Own Webcomic
  • Your characters will...
  • Anyway, the point...
  • If you can...
  • The best promotion...

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    Syndicated comic authors have been complaining about newspaper size restrictions, content censoring and similar issues for a long time. Comic enthusiasts have been increasingly irritated by the treatment their entertainment medium receives as well.Then along came the Internet, providing unlimited and unrestricted distribution possibilities. Thus the webcomic was born.

    There are millions of webcomics out there, dealing with such vast topics as video games, college life, samurai, Lego men, identity and self esteem, depression, suicide, children and joy. People write them either for a living, for fun, as stress relief, for artistic expression, or often just for the hell of it. Then they stick their creations on the web and hope that just one more person will find and enjoy the fruits of their labor.

    There seem to be several hundred new comics created each and every day. These often dwindle and fade after only a few months. Occasionally, however, a comic rises above the rest and gains such popularity that the creator is able to forgo all other work and scrape a living solely off the proceeds generated by their websites. Some examples of such are Penny-Arcade, PvP, CtrlAltDel and Squidi.net.

    Many people, when introduced to the world of webcomics, think to themselves "Wouldn't it be cool to have my own comic?" and a few go beyond this and create their own. So how can a newcomer ensure that their comic continues beyond the first few weeks of enthusiasm?

    Now before I go into some useful tips it is probably worth noting that I am the proud owner of a failed webcomic. It went for a few months before hitting a few snags and then grinding into the ground. I have plans to return to creating the comics, but as of yet have not. So I'm not really drawing from a foundation of success, more of failure and an understanding of some of the main factors contributing to my failure.

    For starters, you're going to need to plan a little. It's unfortunate, unfair and certainly not fun, but it is necessary. Sit down and think about your comic. Come up with a location setting, some characters and maybe even a few plots to test them in. Run the characters through some adventures and see how they react and how you react to them.

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